Video of the current stage of the project “City and Spectacle: a vision of pre-earthquake Lisbon” made at the request of the Ancient Art National Museum (Portugal) in the framework of the exhibition “The Prodigious Order. From the Patriarchal to the Royal Chapel of St. John Baptist”.
Project by CHAIA/University of Évora.
Scientific coordination: Alexandra Gago da Câmara, Helena Murteira and Paulo Simões Rodrigues. 3D modeling: Beta Technologies. Video production: Nuno Barrela. Music “Alessandro nell’Indie” by David Perez (1711-1778), recorded by Antena 2/RTP in 2005, which kindly allowed its use on the project.
Presentation video for the City and Spectacle: A Vision of Pre-Earthquake Lisbon virtual archeology project, which is implementing a possible representation of the Baroque Lisbon of 1755 just before the earthquake destroyed it.
The technology used is Second Life/OpenSimulator and the research project will allow visitors to be immersed in the virtual environment and participate in interactive historical events with other users across the world, simultaneously and in real time.
This project is integrated in the “Connecting Cities” framework of the CHAIA research centre.
Maria Alexandra Gago da Câmara (Art Historian, Open University, CHAIA)
Maria Helena Murteira (Art Historian, Calouste Gulbenkian Foundation, CHAIA)
Paulo Alexandre Rodrigues (Art Historian, University of Evora, CHAIA)
Silvana Moreira (Modeler, Beta Technologies)
Luís Miguel Sequeira (System Administrator, Beta Technologies)
Workshop organized in the scope of the City and Spectacle: a vision of pre-earthquake Lisbon project, a virtual recreation of the city of Lisbon before the 1755 earthquake, using Second Life® technology.
A pioneer project in Portugal, it is promoted by the Centre for History of Art and Artistic Research of the University of Évora (CHAIA), the company Beta Technologies, and the King’s Visualisation Lab (KVL), King’s College London.
The virtual recreation of historical cities is an emerging area of research, allowing an innovative approach to the study and representation of cultural heritage. Currently, virtual worlds replace the classic instruments of 3D modelling, allowing users to interact in a easily built common space. These characteristics foster coordination between researchers when confirming historical hypotheses, providing the object of study to be dynamically changed. The application of the virtual language to historical research thus translates into a laboratory model that enables and expands the traditional context of the latter. This new approach allows testing, in an interactive three-dimensional representation, a long research path in urban history. It also provides to an audience simultaneously specialised and enlarged an immersive experience in a lost urban reality.
Participants in this workshop include Bernard Frischer, Director of the Virtual World Heritage Laboratory, University of Virginia and scientific coordinator of the pioneer project Rome Reborn, a virtual recreation of Classic Rome; Richard Beacham, Director of the King’s Visualisation Lab, King’s College London, an institution focused on the application of the virtual language to historical research; Drew Baker, researcher and one of the founders of this institution; Ana Cristina Leite, Director of the Lisbon City Museum; António Filipe Pimentel, Director of the Portuguese National Museum of Ancient Art; Alexandra Gago da Câmara, researcher of CHAIA; Carlos Tavares Ribeiro, member of the Scientific Committee of the company VERSUS – 3D interactive development in the Web; Cristina Gouveia, representantive of the company YDreams – specialists in interactive technologies; Helena Murteira, researcher of CHAIA; José Sarmento de Matos, specialist in Lisbon studies and scientific coordinator of the Cultural Itineraries of the Tourism Association of Lisbon; Luís Sequeira, representantive of the company Beta Technologies – Architects of the Virtual World; Paulo Rodrigues, researcher of CHAIA; and Vítor Cóias, Director of GECoRPA – Group of companies for the conservation and restoration of architectural heritage.
For this next phase of the project, the virtual reconstruction of the eastern side of the Lisbon’s Royal Courtyard (Terreiro do Paço) just before it was destroyed by the 1755 earthquake was updated, as new research corrected the earlier sketches.
The façades of the Opera House were redone, as well as the Palace Gardens. The Clock Tower by Canevari was more accurately modelled. Thanks to a reasonably detailed blueprint for the Patriarchal Church, this whole area was done from scratch, with the western façades inspired by an existing engraving showing one of the remaining buildings. The blueprint also shows a far more precise layout of Capela Street in the decade before the earthquake, which implied a major change of the existing modelled street.
Thanks to a more advanced rendering engine developed by Linden Lab for their Second Life viewer, the new images and the video below are now able to display projected shadows. The underlying server technology was upgraded to OpenSimulator 0.6.6.
Developed for CHAIA (University of Évora) by Beta Technologies, the project was presented at the 15th International Conference on Virtual Systems and Multimedia (VSMM 2009), which took place in Vienna, Austria, 9-12 September, 2009.
Presented at Congresso Internacional LA CULTURA DEL BARROCO ESPANOL E IBEROAMERICANO Y SU CONTEXTO EUROPEO, Instituto de Estudios Ibéricos e Iberoamericanos de la Universidad de Varsóvia, Warsaw, Poland, September 2009, by Maria Alexandra Trindade Gago da Câmara (Universidade Aberta/CHAIA – Universidade de Évora).